04: Research intro - Technical skills, software
For this project, one of my goals was to learn how to use Unreal Engine, Substance Designer and the workflow of an environment artist.
I have used Unreal Engine before for my Sci-fi scene, but i wanted to learn more about it as it is very interesting, and you can get fast results and interact with them in real time.
Paquiet E. (2022)
Agieiev R. (2020)
I wanted to learn how artist integrate substance designer to their workflow and how i can do the same. I also noticed you can add the materials you create, in substance painter and use it on whatever you're texturing.
As i would love to become an environment artist, i searched how i can become one, what tools, software i need to use and learn, and what techniques i can learn to make this possible.
Going back to Artstation, i followed more artist, environment and prop artists in specific as this is the area i want to explore.
Artist such as Jason Ord, who works as an environment artist at Dam buster Studios, doesnt have a big portfolio. However, his work is amazing, and he also has a short course on how to create more photorealistic game props.
Ord J. (2022)
I often go on YouTube, to find new tips and tricks that can make me better as an artist, and to give me ideas of things that i can add to whatever i am working on. Flipped Normals is a YouTube channel in which 2 artists not only help you to improve various techniques but have regular podcasts in which they talk about the games industry.
Flipped normals (2022)



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