04: Research intro - Technical skills, software

 For this project, one of my goals was to learn how to use Unreal Engine, Substance Designer and the workflow of an environment artist. 

I have used Unreal Engine before for my Sci-fi scene, but i wanted to learn more about it as it is very interesting, and you can get fast results and interact with them in real time.



I love seeing artists' work done in substance designer. It can be stylized or realistic, i love how procedural and nondestructive it can be. On Artstation, i follow a lot of material artist that inspired me to learn the program.

Paquiet E. (2022)

Agieiev R. (2020)


I wanted to learn how artist integrate substance designer to their workflow and how i can do the same. I also noticed you can add the materials you create, in substance painter and use it on whatever you're texturing. 

As i would love to become an environment artist, i searched how i can become one, what tools, software i need to use and learn, and what techniques i can learn to make this possible. 
Going back to Artstation, i followed more artist, environment and prop artists in specific as this is the area i want to explore. 

Artist such as Jason Ord, who works as an environment artist at Dam buster Studios, doesnt have a big portfolio. However, his work is amazing, and he also has a short course on how to create more photorealistic game props. 

Ord J. (2022)

I often go on YouTube, to find new tips and tricks that can make me better as an artist, and to give me ideas of things that i can add to whatever i am working on. Flipped Normals is a YouTube channel in which 2 artists not only help you to improve various techniques but have regular podcasts in which they talk about the games industry. 

Flipped normals (2022)





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