08: Low poly modelling

 Going back to the block out i decided to start with the table where the sword would be displayed.


Out of the many references that i found, i went for this table with lots of cabinets.
mtneer_man (December 2010)

Using it as reference and having pureref on top i was able to model it, changing a few things from it and moving things the way i wanted it to look. To make this better next time i would go on amazon or ikea and download the images they have from different angles to make the model more accurate.



This generator for example. I went to the website where they were selling it and downloaded the images, they had advertised and its product specifications. I added them to pure ref and the front image i also added it to maya.
Chefstreet (2023)

Chefstreet (2023)

In maya using the perspective cameras i adjusted the low poly version to match the image as much as possible.

To help me avoid creating assets too big or too small, i downloaded a body mesh that had the height of 180cm. After this i noticed some assets looked too big even though they were made from references so i had to adjust their size as i went along. 

To avoid this, as shown previously with the generator, every asset i was going to model, i also searched online to see whether i could find it or something with similar size.


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