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Showing posts from January, 2023

15: References

  References Zhang J. (2022) Retrieved from: ArtStation - Procedural Spline Tool For UE4 Blueprint GANUCHAUD H. (2022) Retrieved from:  https://www.artstation.com/artwork/oANVNz Friedman D. (November 2015) A Fallout 4 guide to getting rich, getting high, and blowing everything up (without cheating) Retrieved from: https://www.polygon.com/fallout-4/2015/11/17/9749982/fallout-4-guide-money-experience Boshev D. (2022) Retrieved from: https://www.linkedin.com/posts/dilyanboshev_learning-transfer-requires-a-learning-workflow-activity-6995471790219124737-sGW2/ Agieiev R. (2020) Retrieved from: https://www.artstation.com/artwork/oOB2Kq Paquiet E. (2022) Retrieved from: https://www.artstation.com/artwork/ZePnP8 Ord J. (2022)Retrieved from: https://www.artstation.com/jasonord3d Flipped normals (2022)Retrieved from: https://www.youtube.com/c/FlippedNormals Libre shot (2023) Retrieved from: https://libreshot.com/car-repair-shop/ Dengo (2023) Retrieved from: https://solo3d.wordpress.com/a...

14: Conclusion

 Conclusion Creating a full interior environment was great practice for me. As I aim on becoming an environment artist, having an environment in my portfolio is a good start to start applying for jobs. I was able to follow the games industry workflow when creating game assets for a game engine. I was also able to improve my knowledge on other software such as Maya and Substance painter.  Learning how to work with Substance Designer will help me as an environment artist as I see many others using the software in their workflow. Learning the basics of Unreal Engine will help me when I start applying for jobs as many studios mention that although it may not be a requirement it is a plus to know how to use it.  To further improve as a 3D artist I will take part in challenges set by The Rookies, Artstation and Grads in games. I will also try to participate in game jams. I believe this will not only further improve my skills but I will gain more experience. 

13: Unreal Engine

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 Unreal Engine In Unreal I slowly imported every asset I modelled and textured. This was very easy to set up, once I imported the 3d models and the textures, all I had to do was assign each texture to the shader, just like in Maya. As I have many 3d assets, I created specific folders for each one, this would make it easier to work with and reimport in case I needed to. As I kept working on this environment I also kept asking for feedback, this helped me to improve the look, learn new skills and other technical skills in Unreal. Key aspects were: To understand the why, how, what and when. As this is a post apocalyptic environment. I would need to think of where the electricity is coming from, how it works, what year is it based on, how do the people that live in it move around and what they eat. I also looked at other artists' environments on Artstation, to see how they showcase them and what they have done with theirs that I could add to mine.  This is when I worked on and add...