14: Conclusion

 Conclusion

Creating a full interior environment was great practice for me. As I aim on becoming an environment artist, having an environment in my portfolio is a good start to start applying for jobs. I was able to follow the games industry workflow when creating game assets for a game engine. I was also able to improve my knowledge on other software such as Maya and Substance painter. 

Learning how to work with Substance Designer will help me as an environment artist as I see many others using the software in their workflow. Learning the basics of Unreal Engine will help me when I start applying for jobs as many studios mention that although it may not be a requirement it is a plus to know how to use it. 

To further improve as a 3D artist I will take part in challenges set by The Rookies, Artstation and Grads in games. I will also try to participate in game jams. I believe this will not only further improve my skills but I will gain more experience. 


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